MARK Token Issuance Restriction Plan

1. Scheme:

Transfer the minting authority of the current MARK token contract to the newly developed MARK token issuance restriction plan. Both the MARK token contract and the MARK token issuance restriction contract are open source contract codes.

Contract address: 0xd727052d3F36f32aB377C7Ec3CF72B15E22C37b1

Contract code link:https://hecoinfo.com/tx/0xad57ab1974f38e1004edc584a7ccaf0b63a04386f09916859343242de902d733

2. Reasons for adopting the scheme:

At present, since MARK tokens have been deployed to the official HECO chain, and 1 billion MARK has been issued, various projects are already using the token contracts, and there are already a large number of users holding MARK tokens. In order to reduce the workload, this solution is adopted.

3. Conditions for restricting additional issuance:

(1) MARK token issuance restriction contract can set the “the start time of token additional issuance”, which can only be set once, and then additional tokens can be issued after setting;

(2) After startup, after every 28800 block heights (every 3 seconds will create a block on HECO chain, 3sx28800=86400s, that is, 1 day), 1 billion additional pieces can be issued;

(3) Calculated from the “start time of token additional issuance”, additional issuance can be continued for 3 years (365x3=1095 days), and the additional issuance will be permanently suspended after 3 years. A total of 1,095 billion MARK will be issued in total, that is, the maximum supply is 1,095 billion MARK. After the height of 31536000 blocks, the additional issuance will be permanently stopped (28800x1095=31536000).

It is expected that additional token issuance will start on December 16, 2021. The HECO chain block height is expected to be 10914540 when the additional issuance is initiated. After 3 years of 31536000 blocks, the additional issuance will stop after reaching the block height of 42450540.

4. Initial adjustment:

The initial price of MARK has been adjusted from 0.01USDT to 0.0001USDT. For users who have participated in the Pre-Play-To-Earn campaign and the ONTO&PLATO jointly airdrop campaign to obtain MARK, we will airdrop 99 times the amount of MARK to the user’s wallet address. For example, if a user has obtained 5000 MARK through Pre-Play-To-Earn campaign, we will continue to distribute 495000 MARK to this user’s wallet address.

Introduction of MARK

MARK definition: It is a universal payment token in the game, similar to real-world cash.

MARK function: It acts as a trading medium for general props in the game and is used to calculate the transaction value. The game’s general props and equipment are anchored MARK, players to buy these props must use MARK to settlement. (note: general props refer to the description of the White Paper)

MARK use mechanism: There are two markets for MARK, one is the C2C market, where players and players buy and sell props using mark to settle transactions. The other is the N2C market, which is a transaction between players and NPC. NPC intervenes according to C2C transaction activity and supply. When NPC takes the initiative to buy players’ props for sale, the props of NPC enter the hands of players, and MARK enters the hands of NPC, but MARK will be destroyed.

MARK acquisition: the only way to obtain MARK is to complete the task and work (planting, breeding, processing, etc.), the proportion to obtaining MARK between completing task and working is 2:8.

MARK supply: MARK is the money in the game, and the money supply is closely related to the gross domestic product (GDP) of the game. The daily increase or decrease of GDP automatically regulates the supply of MARK. When GDP increases, MARK supply rises according to F (x) specific function, while GDP decreases according to F (x) specific function, but the daily upper limit does not exceed 10 million.

MARK inflation&deflation design:

Deflation method 1: use MARK to buy props and seeds, cubs such as cattle, sheep, pigs and chickens, production raw materials, etc.

Deflation method 2: NPC will destroy MARK when selling props.

Deflation method 3: the game scene destroys MARK, there are scenes of ransom caught stealing vegetables, consumption scenes of farm community competitions, and so on.

Inflation method 1: the level of the game playing process is constantly upgraded to get the experience reward MARK.

Inflation method 2: sell cash crops to NPC to earn MARK.

Inflation method 3: earn MARK in the game scene.

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